Magic
Creating an Ability
- Choose an Activation cost to determine the AP available.
- Buy up to 2 Dice per range bracket for 1 AP each.
- Add up to 3 different Effects for 2 AP each.
➊➋➌➍➎➏
⦸⊙⦼⊛⊝⊜⧀⦾
AP per Activation | |||||
---|---|---|---|---|---|
➊ | ➋ | ➌ | ➍ | ➎ | |
⓿ | ⑤ | ⑥ | ⑦ | ⑧ | |
➊ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ |
➋ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ |
➌ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ |
➍ | ⑨ | ⑩ | ⑪ | ⑫ | |
➎ | ⑩ | ⑪ | ⑫ |
Ability Types | ||
---|---|---|
Type | Subtypes | |
➊ Move | ⚔, ⬡, ⚖ | |
⚅ Critical | ⚜, ☖, ⚔, ♡, ⚖ | |
⚀ Failure | ⚜, ☖, ⚔, ♡, ⚖ | |
♾ Passive | ⚜, ☖, ⚔, ♡, ☘, ⬡, ⚖ | |
✪ Unique | ~ |
Activation Mods | ||
---|---|---|
Mod | Synergy | Effect |
⯮ Dash | ⚜ | Gains a dash token. |
⎌ Leap | ⚜ | Gain a leap token. |
⯐ Seek | ⚔ | Gain a seek token. |
◍ Veil | ⚜ | Gain a veil token. |
❖ Ward | ☖ | Gain a ward token. |
Harmful Effects | |
---|---|
✦ Crit | Treat any success as a critical. |
Helpful Effects |
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✧ Heal | Remove a wound. |
◍ Veil | Apply a veil token. |
❖ Ward | Apply a ward token. |
Target Mods | |
---|---|
⬣ Area | Target every occupant in the hex once. |
⚉ Twin | One target twice, or two targets once. |
⇒ Dash | Start activation with a bonus move. |
➊ | |||
---|---|---|---|
✦ Hurt | Inflict a wound. | Inflict an injury. | |
➌ | |||
✧ Heal | Remove a wound. | Remove two wounds. | |
Activation Cost +3 | |||
⬣ Area | Affect entire hex. | ||
⮉ Fast | Refund ➊. | ||
⭲ Push | Push one hex. | Push two hexes. | |
⚉ Twin | Two attacks on same or adjacent targets. | ||
⯐ Seek | Ignore cover. | Ignore cover. Defence rolls fail. | |
Activation Cost +4 | |||
✦ Crit | Treat any success as a critical. | ||
🗲 Stun | Apply a stun. |
Custom Actions | |
---|---|
⇒ Move | Start activation with a bonus move. |
⏣ Tile | Place a marker. |
⎌ Item | Movement ignores hostiles/markers. |
Assist Mods | |
---|---|
Name | Effect |
⬣ Area | Affect entire hex. |
✧ Heal | Remove a wound. |
◍ Veil | Apply a veil. |
❖ Ward | Apply a ward. |
⛓ Bind | Apply a bind. |
Defence Mods |
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Critical Mods | |||
---|---|---|---|
Name | Type | Synergy | Effect |
⯮ Fast | ⚜, ⚔, ⚖ | ⚜ | Refund activation at -2. |
✚ Mend | ♡ | ♡ | Flip an injury. |
◍ Veil | ⚜, ⚖ | ⚜ | Gain a veil. |
❖ Ward | ♡, ⚖ | ☖ | Gain a ward. |
Failure Mods | |||
⭮ Redo | ⚜, ☖, ♡ | ☘ | Re-roll one die. |
Roll Modifiers | |||||||
---|---|---|---|---|---|---|---|
Type | Synergies | Effect | |||||
Critical | ⚜ | ☖ | ⚔ | ♡ | ⚖ | ||
⏭ Fast | ⚜ | ⚜ | ⚜ | ⚜ | ⚜ | Refund ➊. | |
✚ Mend | ♡ | Reduce to success and flip an injury. | |||||
◍ Veil | ⚜ | ⚜ | ⚜ | ⚜ | Gain a veil. | ||
❖ Ward | ☖ | ☖ | ☖ | Gain a ward. | |||
Failure | ⚜ | ☖ | ⚔ | ♡ | ⚖ | ||
⭮ Redo | ☘ | ☘ | ☘ | ☘ | ☘ | Re-roll one die. |
Effects | |
---|---|
1 SP | |
◈ Burn | Target suffers a burn. |
⭲ Push | Target moves one hex away. |
🟂 Slow | Target suffers a slow. |
🗲 Stun | Target suffers a stun. |
◍ Veil | Target gains a veil. |
❖ Ward | Target gains a ward. |
2 SP | |
⬣ Area | Resolve this as an area effect. |
⚉ Dual | Select an extra, adjacent target. |
✧ Heal | Target loses a wound. |
✦ Hurt | Target turns a wound into an injury. |
⎌ Jump | Move to the target hex. |
⯐ Seek | Ignore the target's cover. |
⏣ Tile | Resolve this as a tile marker. |
🟂 Trap | Resolve this as a trap marker. |
4 SP | |
✵ Crit | Any success rolled becomes a critical. |
✚ Mend | Target loses a wound or flips an injury. |
Effects | |
---|---|
Name | Description |
⬣ Area | Resolve this ability as an area effect. |
⇒ Dash | Move at half speed before activating. |
⭮ Last | Apply effects as lasting effects. |
⤫ Null | Remove up to one effect from the target. |
⇴ Pass | The target fails any defence rolls. |
➵ Seek | The target's cover is ignored. |
✵ Stun | The target gains a stun effect. |
🟂 Trap | The target gains a trap effect. |
⚉ Twin | Use twice on the same or adjacent targets. |
◍ Veil | The target gains a veil effect. |
❖ Ward | The target gains a ward effect. |
page revision: 265, last edited: 06 Feb 2019 00:44